Start
and End of Match
1a). Play is started by the referee either, dropping the ball
between two players at the centre circle, or giving the ball
to one or other team alternately at the start of each half from
the centre circle.
1b). At the start of play the ball must touch the surface before
it is kicked by any player.
1c). Game duration is 13 minutes each way.
1d). Where applicable, the referees whistle overrules the hooter.
1e). There shall be 9 players maximum per squad in one night
(or 8 for 5-a-side).
Guest
players
2a). A team is allowed no more than two guest players per
match and all guest players should be agreed before kick-off
with the opposing captain and the referee.
2b). The referee reserves the right to refuse guest players
if, in his opinion, the outcome of the match would be considerably
altered.
2c). Teams may not use guest players as substitutes.
2d). If a guest player is disciplined during the game then
the team captain is responsible for any fine incurred.
Penalties
3a). In the event of a penalty being awarded, time shall be
added at the end of either half.
3b). The penalty taker is allowed no more than two steps before
striking the ball.
3c). The keeper must remain on his line and not move until
the ball is struck.
3d). It is the responsibility of teams to clarify to the referee
who is taking the penalty kick. Teams will be penalised and
the penalty disallowed if the referee feels the goalkeeper
was placed at a disadvantage by the opposing teams not making
it clear who was taking the penalty kick.
3e). In the absence of a penalty spot being visible, the penalty
kick shall be taken 1 yard back from the edge of the area.
The
Goalkeeper/The Area
4a). After a goal is scored, the goalkeeper shall roll the
ball out with an underarm action to restart play.
4b). The goalkeeper must not leave his area.
4c). If the goalkeeper makes a save and part of his body slides
out of the area, then the referee shall use his discretion.
However, in this instance, for the referee to rule in favour
of the goalkeeper, the ball must have remained in the area
and part of the goalkeepers body must also have remained in
the area. If, in the referees opinion, the goalkeeper started
a sliding save too near to the edge of the area, which he
could have reasonably foreseen would have taken the majority
of his body out of the area (even though the ball may have
remained in the area) then the referee shall penalize the
goalkeeper. The referee shall take into account the conditions
of the surface in determining how far goalkeepers may slide
out of the area.
4d). If a defensive side has a free-kick near to the goalkeepers
area, then the referee may elect to continue play with an
underarm roll-out by the goalkeeper.
4e). The goalkeeper must always roll the ball out with an
underarm action and he shall be penalised if either the ball
goes above head height or his roll out is above the level
of the shoulder.
4f). If a team makes a change of goalkeeper during the match
then the referee must be notified before the change is made.
4g). If an attacker kicks the ball near the area the action
of the kick must have started and finished outside the area,
however the momentum of the kick is allowed to travel in the
area.
4h). Attacking players may also enter the opposing area through
momentum only however, the referee shall be the sole judge
of momentum and the attacker should make every reasonable
effort not to enter the area.
4i). No player shall be penalised if, through no fault of
their own, they enter the area when they have made a reasonable
attempt not to enter the area. This particularly applies to
attacking players who may push defending players into the
area.
4j). In all matters relating to the area the overriding rule
should be that, with discretions, the ball should not have
been played in the area. Discretions apply to momentum only.
4k). The goalkeeper may not kick the ball under any circumstances
except in the course of making a save.
4l). Players who run through the area and in doing so gain
an advantage, will be penalised.
Backpasses
5a). When an outfield player receives the ball from the goalkeeper,
the ball must be touched by another player before being passed
back to the goalkeeper.
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The
Two Yard Rule
10a). If a player fails to retreat two yards or, the ball
hits a player from the free kick who has not retreated two
yards, or who has extended his leg towards the ball meaning
that he is no longer two yards from the ball, then the referee
shall move play forward two yards and allow the kick to be
taken again.
10b). Players
that show dissent towards the referee or his decision at a
free kick, will result in the kick being moved forward two
yards.
10c). The referee may move the kick forward at two yard intervals,
however many times he wishes.
10d). If by moving the ball forward two yards, the free kick
then becomes within the area of the defending side, a penalty
shall be awarded.
General
Rules
11a). If applicable, the referees scoring and timekeeping
overrules the scoreboard.
11b). The referee will be the sole judge of whether a tackle
is dangerous or not in the best interests of the spirit of
the game.
11c). Teams must not alter or move equipment to gain an advantage.
11d). Teams should make every attempt to play in similar colours
or use coloured bibs.
11e). Teams who arrive late for their kick off time may be
subject to forfeiture of the match.
11f). The match referee has sole discretion to alter the timings
for games as may be necessary.
ORDINARY
CAUTION (YELLOW) FINE BAND 1 (£5)
ORDINARY DISMISSAL (2 YELLOWS) FINE BAND 2 (£10)
DISMISSAL FINE BAND 3 (£15) (includes dangerous play,
sarcasm and swearing at official)
SERIOUS DISMISSAL FINE BAND 4 (£30) (includes persistent
verbal abuse towards official, blows exchanged between players
or fighting)
DISMISSAL & EXCLUSION FINE BAND 5 (£50) (includes
physical abuse towards official plus serious incidents involving
other players or spectators.
The Sin
Bin
12a). There is a disciplinary procedure in place for all leagues
and it is the responsibility of all teams captains to adhere
to this. However, if a player is shown the yellow card then
he is sin-binned for two minutes and must wait behind his
own goal until the referee instructs him to come back onto
the field of play. If the player refuses to leave the pitch
immediately then a red card and dismissal will occur. The
referee shall be the sole timekeeper in cases of sin-bin.
Dismissal
13a). If a player is dismissed then he should leave the pitch
immediately. Failure to do so will result in the referee automatically
awarding the match to his opponents.
Time Wasting
14a). In small-sided football, officials are instructed to
take a more active approach towards time wasting.
14b). If a player is guilty of time wasting at any point then
the referee has full discretion to either award a free kick
or a penalty kick as he see fit.
14c). The player does not need to be warned about time wasting.
Penalties
For Infringement Of The Rules
15a). ALL FREE KICKS ARE INDIRECT AND INCLUDE
1). Intentional handball (and the player gains an advantage
by so doing).
2). The ball going above head-height
3). Players time wasting
4). At a drop ball situation, a player does not allow the
ball to touch the surface before striking it.
5). An attacker entering the opposition area.
6). A player not retreating two yards from the ball or showing
dissent (this may also result in a penalty, see earlier rules).
7). A direct pass back to the keeper. In this instance the
free kick should be taken two yards outside the area where
the ball left the area (the back pass must be intentional
and the keeper must touch the ball. If however, the ball rolls
to a halt after the back pass has been made without it touching
the keeper and without the ball entering the goal, then the
referee should award an indirect free kick as if the keeper
has touched the ball.
8). The goalkeeper making a foul throw. In this instance the
free kick should be
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